/// @description Insert description here
// You can write your code in this editor
draw_clear_alpha(c_teal, 1);
gpu_set_blendmode_ext(bm_one, bm_zero);
draw_surface_ext(application_surface, 0, 0, 4, 4, 0, c_white, 1);
gpu_set_blendmode(bm_normal);
